
My strategy is always to stay under cover, tap the trigger at long range, hold the trigger down while hip firing and strafing at short range, use the knife when you're close, hide betties around corners where they can't be seen, and always crouch walk to move silently. 5.1 sound is a must so that you can hear the location of footsteps. When you hear footsteps, look at your radar to see if it's a friendly. If it's not, then get ready to shoot in that direction.
When crossing open areas, I always sprint. Sometimes it helps to drop into prone position when people start shooting at you, then resume sprinting after a few seconds. I always sprint to cover before reloading.
You need to climb a ladder or find a secure room when they have helicopters (CoD4) or dogs. I basically lay low when they have that, because otherwise you're at a huge disadvantage and their team will take the lead. Of course jumping in a tank is also a good idea. The tanks are a huge advantage, so make sure your team has at least half of the tanks. If you can get all of the tanks, you will own the other team. Make sure you zoom in when you're firing the tank, because the crosshair is incorrect when you're firing over obstacles. It looks like you're going to fire over it, but if you zoom in (left trigger) you will see that it won't clear the top of the obstacle.
Also, don't revive people until the charlies are neutralized. Some people just rush right in to revive someone and get killed. I usually lay prone while reviving someone. You can also leave an enemy alive in last stand/second chance as bait. You'll get the kill when their time runs out anyway.
The reason I like second chance is it increases your chances of getting artillery or dogs. For example, you can fall down with 5 kills, get one with your pistol and then have someone stumble on your bouncing betty. That'll give you dogs whereas martyrdom wouldn't have.
These are my stats, as of the last time I checked them (Feb 2009): Level 65, 1.77 Kill/Death ratio, 1.2 win ratio, 1000/1000 achievement points.
Here's my favorite class:
PPSh-41 w/drum mag
.357 Magnum Revolver
Perks: Stopping Power, Second Chance, Ordnance Training, Bouncing Betties
The PPSh-41 is great for CQC and long range. I believe it is the most powerful weapon in the game. The .357 Magnum revolver is also good for a few kills if you run out of SMG ammo, or fall into Second Chance mode. Second Chance is great if you have other cooperative teammates using it. You can stick close to each other and revive when necessary. Ordnance Training is important for winning tank vs tank battles. Bouncing Betties are a great way to rack up a few kills. They also serve as an alarm system by alerting you of an enemy's position when they trip one.
I have recently started using a different class and strategy. It is a bit more challenging (no spray & pray), but I seem to do better with it.
ReplyDeleteMosin Nagant w/bayonet
.357 Magnum Revolver
Perks: Stopping Power, Second Chance, Ordnance Training, Bouncing Betties.
The Nagant does a lot of damage, but you have to hit people with your first shot. If you miss with the first shot, strafe behind cover during the bolt action animation, then strafe back to your previous position and fire the next shot. If you don't change your aim, it should hit the same target.
The scope is not needed, because even very long shots can be made with the iron sights. The scope hurts your peripheral vision and leaves you open to unseen enemies. Scoped shots take longer to get off than iron sighted shots.
The easiest way to dominate in WaW is to get a party of 6 friends together (enough for a full team). That way you can be coordinated. It is not hard to win a match 750 to 300 if you have 6 friends working together.