Wednesday, November 25, 2009

AdM1r4l Nelson's Call of Duty Modern Warfare 2 Team Deathmatch Tips



If you haven't played Multiplayer in MW2 yet, prepare to be frustrated. The learning curve is steep in this CoD installment. I consider myself an expert and I got owned for the first few days. Only recently have I started to play at the levels I achieved in CoD4 and WaW. That is why I have waited until today to post some tips.

First of all, make sure your Internet connection is configured properly. When you enter the Multiplayer screen you should see a message that says, "NAT Type: Open". I don't know WTF this means, but it's good. If you see "NAT Type: Strict" or "NAT Type: Moderate", you will need to reconfigure your router. What I did with my Linksys router was enable DMZ for my 360's IP address. That exposes your 360 directly to the wide area network. You could also hook your 360 directly up to the cable modem, but if there are other people using the web in your house, that might piss them off.

General Strategy

My general strategy is still the same as WaW:

My strategy is always to stay under cover, tap the trigger at long range, hold the trigger down while hip firing and strafing at short range, use the knife when you're close, hide betties [claymores] around corners where they can't be seen, and always crouch walk to move silently. 5.1 sound is a must so that you can hear the location of footsteps. When you hear footsteps, look at your radar to see if it's a friendly. If it's not, then get ready to shoot in that direction.

When crossing open areas, I always sprint. Sometimes it helps to drop into prone position when people start shooting at you, then resume sprinting after a few seconds. I always sprint to cover before reloading.


Recommended Class

Here is my favorite class. Last night and this morning I had a consistent 4.0 Kill / Death ratio with it. I will explain why I recommend each of these choices.

SCAR-H w/Silencer
AA-12 w/extended mags
Scavenger
Ninja
Cold-Blooded
Claymores
Kill Streaks: Care Package, Emergency Airdrop, Chopper Gunner
Death Streak: Final Stand


SCAR-H w/Silencer
The SCAR-H is the "heavy" version of the Special Forces Combat Assault Rifle. It is made by the Belgium company FNH who also produce the P90 and F2000. It fires a more powerful round (.308) than the "light" version or a standard M4/M16 (.223). It's basically like getting free Stopping Power. That is why it is better than the M4. (BTW, a civilian semi-auto version will be sold mid 2010)

AA-12 w/extended mags
The Atchisson Assault Shotgun (12 gauge) is a badass auto shotgun. It is instant death in close quarters. The only drawbacks are the tiny range that it has, and the small mag. If you are on the other side of a large room, it will not reach your target. The small mag problem is resolved once you reach 400 kills and unlock the extended mags. I switch to the AA-12 in 90% of indoor or alleyway areas. Until you unlock the extended mags, I recommend the grip attachment for tighter groups. You should only really fire this gun from the hip while strafing.

Scavenger
Hands down this is the #1 perk in the game. It allows you to pick up ammo and equipment from bodies. That means unlimited ammo, frag grenades, rocket grenades, claymores, etc. Keep in mind that only two claymores can be planted at once. If you plant a third, your first claymore will disappear. Once you unlock the Pro version, you also start off with Bandolier levels of ammo. If you want long kill streaks, use Scavenger.

Ninja
Ninja makes you invisible to the annoying heartbeat (Aliens) sensors that many people use. More importantly, the Pro version gives the added benefit of Dead Silence. Your movements are very quiet (not completely silent though).

Cold-Blooded
What's the point of ninja abilities if you show up on everyones' UAV radar? Cold-Blooded also protects you from air support, thermal scopes, and sentry guns. Sentry guns are the only thing that you will be completely immune from. People can still see you from the air support view, you just won't have a red square making you more obvious. Thermal scoped snipers can also still see you, but you won't be so easy to spot.

Claymores
Even though they nerfed the Claymores, they are still one of the best items in the game. You just need to keep in mind that enemies using the Scrambler perk will be able to pass Claymores, and flash bangs will temporarily disable your claymores. Flash bangs also disable sentry guns temporarily. While Scrambler might help with claymores, I consider it the dumbest perk in the game. As soon as the Scrambler perk affects someone's radar, they know that an enemy is near, and may also know the direction that they're coming from. Scrambler is an idiotic perk that telegraphs your attack.

Kill Streaks: Care Package, Emergency Airdrop, Chopper Gunner
Care Package drops one random item at a location that you designate with a flare. It is important to throw the flare away from rooftops, the map edges, etc. or the package may be inaccessible. If the item is a UAV, UAV Jammer, or resupply, I just leave it for a teammate to pick up because you get more points that way. However, if there are enemies near, or if the item is something kick ass like a Chopper Gunner, AC-130, Predator Missile, helicopter or air strike, I pick it up. Emergency Airdrop is the same thing as Care Package except you get four boxes instead of one. Chopper Gunner is the best killstreak reward, so hopefully you will get one from your air drops and also when you hit the Chopper Gunner streak.

Death Streak: Final Stand
Final Stand is way better than Last Stand in CoD4. This time you can crawl around on the ground, use your primary weapon, and even get back up after enough time has passed.

2 comments:

  1. I still have to get some time in! I will have 0 perks, so this doesn't do much for me.

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  2. I have since traded in Emergency Airdrop for Harrier. The Care Packages and Emergency Airdrop don't increase your killstreak. With a Harrier, you're almost guaranteed to get Chopper Gunner as long as nobody shoots it down.

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